Marlowe's Top Down GML Cutscene Scripts
A downloadable tool
This is a local package file that can be imported to GameMaker Studio 2. It contains a small number of scripts and objects I've written to help me flesh out cutscenes in my top-down 2D game with easy shorthand. Included is a test room with an example cutscene. The scripts are:
- addobj: adds an object to the scene.
- animateobj: animates an instance with the sprite of your choosing, then returns the object to its previous state.
- camshake: shakes the camera with specified time and intensity
- changedir: changes the direction of an instance. helpful if direction is being used to determine which image_index is used.
- deletobj: deletes an instance of an object.
- move obj: moves an instance of an object from point a to point b gradually until the destination is reached.
- screenflash: creates a white screen flash.
- setsprite: changes the sprite of an instance.
Made in two weeks for the PIGSquad "Narrative" Summer Slow Jam.
I AM SORRY I do not use proper naming conventions on probably anything I'm self-taught and this is how it makes sense to name things in my head!!! It's a real "anyone can code" moment here!!
๐ ๐ ๐
To that point, these are probably not the most fancy or precise scripts you'll ever see, but maybe they'll be easy to build upon or help you do some problem solving for yourself if you're trying to write similar scripts! PLEASE FEEL FREE AND USE HOWEVER YOU WANT!
Status | Released |
Category | Tool |
Author | Marlowe Dobbe |
Tags | Asset Pack, GameMaker, sourcecode, tools |
Download
Development log
- Small updates. fixes, and example cutscene addedAug 03, 2023
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